Difference between revisions of "Astronaut leveling"

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(Created page with "Astronaut leveling is key feature of the game as their skillset (TES = Technical/Engineering/Scientific) is affecting other game mechanics : *Module positions - Positions in m...")
 
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*Level of blocks/modules - Blocks/modules improvement is limited by tactical modifier which is affected by sum of tactical skill of all astronauts that player own.
 
*Level of blocks/modules - Blocks/modules improvement is limited by tactical modifier which is affected by sum of tactical skill of all astronauts that player own.
  
Leveling up
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=Leveling up=
  
 
To level up the austronaut, astronaut need to acquire experiences which is done by activating EXPERIENCE card on ship. EXPERIENCE card is acquired after killing enemy NPC. This card provide crew of ship with random number of experiences based on card (toughter NPCs drop cards with better XP amount). Astronaut needs certain amount of XPs to level up based on their current level (to gain level 1 astronaut need to get 50 XPs). After gaining enought XPs, crew icon at right side of screen start flashing meaning there is an astronaut that can be leveled up. After clicking on it, you can see star flashing near astronaut that is ready to level up. To level him up, click on that star. You get acces to level up panel, where you pick TES set which you want to improve, add skillpoints in that tree and click on confirm.
 
To level up the austronaut, astronaut need to acquire experiences which is done by activating EXPERIENCE card on ship. EXPERIENCE card is acquired after killing enemy NPC. This card provide crew of ship with random number of experiences based on card (toughter NPCs drop cards with better XP amount). Astronaut needs certain amount of XPs to level up based on their current level (to gain level 1 astronaut need to get 50 XPs). After gaining enought XPs, crew icon at right side of screen start flashing meaning there is an astronaut that can be leveled up. After clicking on it, you can see star flashing near astronaut that is ready to level up. To level him up, click on that star. You get acces to level up panel, where you pick TES set which you want to improve, add skillpoints in that tree and click on confirm.
  
Tips
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=Tips=
 
Showing of how many XPs which of crewman got can be skipped by clicking on it, however crew icon will not start blinking if there will be astronaut that can be leveled up, so check it from time to time.
 
Showing of how many XPs which of crewman got can be skipped by clicking on it, however crew icon will not start blinking if there will be astronaut that can be leveled up, so check it from time to time.
 
EXPERIENCE card can be farmed without having to use it everytime you gain 6 of them. If you have 6 cards in hand and gain more, they will go into deck, from which you can draw them out later.
 
EXPERIENCE card can be farmed without having to use it everytime you gain 6 of them. If you have 6 cards in hand and gain more, they will go into deck, from which you can draw them out later.
 
To gain first few tactical skills, use robot in gun rack tactical slot, as his basic Tes skill is high enought to hit targets, while astronauts on level 0 have low skill and probably wont hit it.
 
To gain first few tactical skills, use robot in gun rack tactical slot, as his basic Tes skill is high enought to hit targets, while astronauts on level 0 have low skill and probably wont hit it.
 
Leveled up astronauts can be traded to other players for money.
 
Leveled up astronauts can be traded to other players for money.

Revision as of 10:26, 1 April 2020

Astronaut leveling is key feature of the game as their skillset (TES = Technical/Engineering/Scientific) is affecting other game mechanics :

  • Module positions - Positions in modules have their skill requirements.
  • Moddule effectivity - Hit probability or signal decoding can be improved by stationing astronaut with good skillset.
  • Production - Amount of production and construction queues is affected by sum of engineering skill of all astronauts that player own. Some refining processes have their engineering skill requirements.
  • Amount of modules/blocks player can have - Amount of modules and blocks is affected by sum of scientific skill of all astronauts that player own.
  • Level of blocks/modules - Blocks/modules improvement is limited by tactical modifier which is affected by sum of tactical skill of all astronauts that player own.

Leveling up

To level up the austronaut, astronaut need to acquire experiences which is done by activating EXPERIENCE card on ship. EXPERIENCE card is acquired after killing enemy NPC. This card provide crew of ship with random number of experiences based on card (toughter NPCs drop cards with better XP amount). Astronaut needs certain amount of XPs to level up based on their current level (to gain level 1 astronaut need to get 50 XPs). After gaining enought XPs, crew icon at right side of screen start flashing meaning there is an astronaut that can be leveled up. After clicking on it, you can see star flashing near astronaut that is ready to level up. To level him up, click on that star. You get acces to level up panel, where you pick TES set which you want to improve, add skillpoints in that tree and click on confirm.

Tips

Showing of how many XPs which of crewman got can be skipped by clicking on it, however crew icon will not start blinking if there will be astronaut that can be leveled up, so check it from time to time. EXPERIENCE card can be farmed without having to use it everytime you gain 6 of them. If you have 6 cards in hand and gain more, they will go into deck, from which you can draw them out later. To gain first few tactical skills, use robot in gun rack tactical slot, as his basic Tes skill is high enought to hit targets, while astronauts on level 0 have low skill and probably wont hit it. Leveled up astronauts can be traded to other players for money.