Editing Astronaut leveling

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[[File:Astronaut leveling modifier tab.jpg|thumb|Modifier tab.]]
 
[[File:Astronaut leveling modifier tab.jpg|thumb|Modifier tab.]]
Astronaut leveling is key feature of the game as their [[TES]] is affecting other game mechanics :
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Astronaut leveling is key feature of the game as their skillset (TES = Technical/Engineering/Scientific) is affecting other game mechanics :
*Module [[Crew Stations]] have their skill requirements.
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*Module positions - Positions in modules have their skill requirements.
*Hit probability or signal decoding can be improved by stationing astronaut with good [[TES]].
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*Moddule effectivity - Hit probability or signal decoding can be improved by stationing astronaut with good skillset.
*Amount of production and construction queues is affected by sum of engineering skill of all astronauts that player own. Some refining processes have their engineering skill requirements.
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*Production - Amount of production and construction queues is affected by sum of engineering skill of all astronauts that player own. Some refining processes have their engineering skill requirements.
*Amount of modules and blocks is affected by sum of scientific skill of all astronauts that player own.
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*Amount of modules/blocks player can have - Amount of modules and blocks is affected by sum of scientific skill of all astronauts that player own.
*Blocks/modules improvement is limited by [[Tactical Modifier]] affected by sum of tactical skill of all player's astronauts.
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*Level of blocks/modules - Blocks/modules improvement is limited by tactical modifier which is affected by sum of tactical skill of all astronauts that player own.
  
 
=Leveling up=
 
=Leveling up=

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